Venera3

Results 5 issues of Venera3

#### Summary Mods "Add standard combat test mod" #### Purpose of change Eyeballing monster balance can be hard, and playtesting tends to be very variable between contributors when it comes...

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Mods
[C++]
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Scenarios
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BasicBuildPassed

#### Summary Features "Add bodypart on-hit effects, allow effects to directly modify limb scores" #### Purpose of change Unhardcode and limbify all the things - specifically different limbs should bleed...

<Enhancement / Feature>
<Documentation>
Game: Balance
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Vehicles
Code: Tests
[C++]
Monsters
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Melee
Scenarios
Mechanics: Weather
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BasicBuildPassed
0.G String Freeze
Limbs

#### Summary Features "Allow effects disabling (conditional) limb flags" #### Purpose of change More limb/effect integration. #### Describe the solution Added a new `EFFECT_LIMB_DISABLE_CONDITIONAL_FLAGS` (imaginative, I know) flag that disables...

<Enhancement / Feature>
<Documentation>
[JSON]
Code: Tests
[C++]
[Markdown]
astyled
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Limbs

Testing itemgroups in the wild pretty much comes down to eyeballing beyond the "spawn 100 groups" debug option, and the nesting of groups especially makes finding out where a certain...

#### Summary Content "Mute very divergent mouth mutations" #### Purpose of change As always, mutations act like they change your character in huge ways but tend to ignore some consequences....

<Documentation>
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Mutations / Traits / Professions/ Hobbies
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stale
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EOC: Effects On Condition