Cataclysm-DDA
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More Mutagen Testing Logs: Part I
Summary
None
Purpose of change
Once upon a time, @GuardianDll mentioned they would like some more mutagen testing logs to complement the existing contingent. I here present an appetiser.
Describe the solution
I have added 2 fresh logs as well as, with Guardian's blessing, rewritten logs 1, 2, and 5 for the time being to establish formal consistency with these reports. I have also added conditional names to the report document; however, I have not made it use an EOC pop-up, though I believe this would be better, as touching variant IDs scares me and I don’t know how to do it in a manner that doesn’t cause the game to detonate.
Describe alternatives you've considered
I considered writing more logs before publishing this PR, but these documents, due to my own fault, take quite a long time to produce, and I am juggling them along with other work. As such, I thought it better to put something out there, both to get feedback on what I’ve written, if the style’s good, if the lore’s alright, if the snippets are trash, etc., and to start putting out small bundles at a time. If it is deemed better to change everything in a single PR to avoid a transitional period, I have no issues with putting this in draft until such time as I am able to replace all the pre-existing mutagen logs.
Testing
I’ve not tested the new logs in the game; however, they’re simple snippet additions.
Additional context
For reference, my grasp on biology extends to the mighty knowledge that animals have bones in them, so if anybody with actual knowledge finds something incongruently stupid (there’s probably a healthy selection) I will, obviously, change accordingly. Also, thanks to @Venera3 for vetting my proof of concept and workshopping what these snippets should convey, information-wise, and what their overall mood should be.