Venera3

Results 37 comments of Venera3

*Meleeing* as a tiny mutant (30ish kg bodyweight) would be deadly, which is an important distinction. All the usual force multipliers are still there.

Could you reproduce with debug mode - DF_MATTACK filter and paste the log messages? The base attack has a 10-turn cooldown, they shouldn't be able to chain them like that.

From a cursory I'm-at-work search I'd imagine #74139 moving the cooldown over to variable objects doesn't play nice with the mattack loading code. I'm not gonna be in a position...

Monster attacks not loading their cooldown from their base attack. It's probably a consequence of `special_attacks` supporting two different sorts of attack syntax and hence not living in generic factory...

Grabs are completely incidental in the context of this bug (beyond being the one relevant monster attack in the game, apperently). Every monster with an inherited -cooldown attack will use...

> How cooldown should work Yes, the monster (m)attack should inherit everything not defined in the mtype from the base attack, that's a pretty core functionality of them - apperently...