source-sdk-2013 icon indicating copy to clipboard operation
source-sdk-2013 copied to clipboard

The 2013 edition of the Source SDK

Results 515 source-sdk-2013 issues
Sort by recently updated
recently updated
newest added

Power tripping server admins can exploit NET_StringCmd/ProcessStringCmd in the engine to execute commands on the game client such as retry, unbindall, etc... This appears to be patched in other source...

Hello. Please, either release the engine etc source code for SDK13 and let people fix issues by PRing things, or provide PDBs and fix bugs yourself, per https://github.com/ValveSoftware/source-sdk-2013/issues/65. The "security...

Expands on #155 On Windows, the TCP port is correctly bound to the broadcast address while on Linux the port is incorrectly bound to the local loopback address (127.x.x.x) On...

Crash in client.dll via dangling pointer dereference when bugbait's spore particle effect is created when at the old particle system's max particle limit. SporeEffect object needed to be wrapped in...

1. Could you include **src/materialsystem/shaderlib** into the Source2013 SDK? It is included in the public ASW branch so I don't see why not... 2. All new branches like l4d/asw/p2/csgo/dota2 use...

so uhh i was trying to make my own source engine mod, i am following the documentation and when running createallprojects.bat (sp/src/createallprojects.bat) it gives the error "ERROR: Unable to find...

So after spending all day trying to figure out what is wrong with the player model character selector in the mod I'm working on I figured out what the issue...

This removes a duplicate `text_inset`. The one with value 36 is kept. In older versions, it was set to 26. Below is the version found in Depot 212 (Base Source...

In the Hammer version of TF2, I've just noticed that the materials on brushes and models are low resolution. When I load up tools for something else like HL2 or...