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The 2013 edition of the Source SDK

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This is really annoying me especially with certain models because i can't see some models properly with this black interface any help would be appreciated. ![image](https://user-images.githubusercontent.com/18079316/28489303-81fd2920-6ef3-11e7-92e1-ba3686a0c15b.png)

Originally found by Hell-met: https://facepunch.com/showthread.php?t=1507632&p=51218004&viewfull=1#post51218004 If you've taken acid damage from antlion workers once, then you will get the HUD flashing effect every time you take damage. I debugged this,...

I downloaded the TF2 Classic source code (it's still source 2013 shut up) and I got the LNK 1120 fatal error. Doesn't tell me what I can do about it....

Been tampering with this for a bit now, for the life of me I can't get the zombines to pull their grenades out. Just wanna say that they never pulled...

I'm using the latest commit of source sdk 2013 mp, the only issue I have is that there are a lot of missing animations. For example: CBaseAnimatingOverlay::AddGesture: model models/combine_soldier.mdl missing...

As the title would indicate, I wish to request that OpenCL or CUDA Support be added to the VVIS and VRAD Compiling tools. This would allow mappers to much more...

Please allow us to override default gameui module by adding check inside CEngineVGui that if there is lib/dll named gameui inside the mod's bin folder, then use mod's gameui module....

Using linux abuntu I did "make -f games.mak" as Valve said to do: https://developer.valvesoftware.com/wiki/Source_SDK_2013#Linux However there IS NO games.mak file, can someone provide me with this? Am I doing something...

Following [the directions on the wiki](https://developer.valvesoftware.com/wiki/Source_SDK_2013#Mac_OS_X), I try to build: ``` mp/src/creategameprojects cd mp/src make -f games.mak ``` Which produces: ``` macbookair-e28a:src ajf$ make -f games.mak make: games.mak: No such...

Builds complete instantly without actually building anything when running **msbuild** on a VPC generated solution. Workaround is to open the solution in Visual Studio then save it. This adds the...