source-sdk-2013
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The 2013 edition of the Source SDK
Hello everyone I've tried following this guide (https://developer.valvesoftware.com/wiki/Source_SDK_2013#Linux) several times now and I keep getting the same results no matter what I do Every step works as expected, build works,...
Recently, all of the main Source 1 Games got a series of updates to their engines that added a new gamepad UI for the SteamDeck, Vulkan support (via dx9vk), and...
Source SDK 2013 mods all scale the in game HUD elements well to 4K (I refer to latest beta version). The exception is subtitles/messages although that can be fixed by...
prop_energy_ball ignores damage filters that exclude the DMG_DISSOLVE type.
With this fix the player can detonate the satchel when holding a detonator (i.e. having a satchel in the world) and ready tripmine in hands, unlike in HL2DM https://youtu.be/pvfdsDBldqI
If you trying to selecting text in console/chat, it will display like you have selected entire line of text, or you didn't, in older versions like Source SDK 2007 it...
Currently the Source SDK uses Visual Studio project files for compilation. However this causes an IDE-dependency, which can cause issues for clients that do not have, or can't buy, Visual...
I dont really know if its a steam issue or sdk issue but whenever i start a source mod it says that the selected source mod is launching, but as...
Hello, I'm encountering a crash in our mod when encountering certain NPCs, apparently npc_citizen but there may be others. One replicable point where this happens is on d3_c17_13, when the...
When you change your spray, go into a game and spray it then restart the game, the spray.vtf and vmt don't get edited to become the spray you changed to...