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The 2013 edition of the Source SDK

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In npc_combinedropship.cpp, the gun no longer rotates during game play. This completely breaks the dropship holdout in d2_coast_10: it makes it much easier for players to camp the spawn location...

I tried making vscripts for map and saw that there's problem with env_fade entity. You can't do fade in for one player fade if stayout flag is enabled. mp/src/game/server/EnvFade.cpp and...

Hello! I've noticed that on Linux/Mac, old models can lead to rendering crashes, namely the infamous "Failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" Engine Error. I'm not exactly sure if...

These changes fix the false sharing of a debug counter in the triangle intersection test of the ray tracer (which is heavily used, particularly for ambient lighting, in vrad.exe). Note...

What exactly is this file? It's absolutely massive, so big it won't fit on our mod's GitHub repository (104,000 KB). Should I be worried about deleting it?

As buildcubemaps.cpp isn't included in the current sdk it is impossible for 2013 to support a fully physically based rendering pipeline. Cubemaps would require additional prefiltering. When considering your next...

Ok, so i know there are a million other posts regarding this issue but, i have read literally all of them and have never got it working. ONCE... I tried...

I know people have had this issue before but I can't get it fixed using their suggestions. I have the pre-post build events off, the path is Data:D/bc/sp/src so there...

Using the freshly compiled 2013 source there is a bug in the multiplayer code (not sure about singleplayer) that causes the player to get the error "client stuck on object...

Every single time Hammer is closed it throws a bex error been like this for years ![bex_error](https://user-images.githubusercontent.com/5712715/51077646-7ae10f80-1677-11e9-857c-4b0096a37b7b.png) `Computer Information: Manufacturer: Gigabyte Technology Co., Ltd. Model: To be filled by O.E.M....