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OpenVR SDK

Results 310 openvr issues
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1. `vrcore -> vrcommon` 2. `AssertMsg -> cerr`

It seems some internal include structure leaked through. The fix: 1) replaces the "system relative" includes of type `` with project relative includes (of type `"#include ..."` and fixes the...

In beta 1.10.28 I notice that the button to display the room overview in the developer settings showing the tracked space and light house position/orientation is no longer present. Is...

**Summary** Pretty much exactly what it says in the title. The finger curl generated from the VRBoneTransform does not account for fingers being bent backwards, which is particularly noticeable on...

I know how to solve this problem in Unity or UE. But now I'm told I can only do it in openvr. And no way to change graphics, no way...

Dear all, I'm using the latest OpenVR that comes with SteamVR on a CentOS 8 Linux box with AMD Radeon RX 6900 XT, and VIVE Pro. .local/share/Steam/steamapps/common/SteamVR/bin/version.txt is 1647034158 md5sum...

# Issue Since last release, `libopenvr` does not build! In the release include paths got changed: ```diff - #include "%header_name%.h" + #include ``` But the directory structure did not, the...

I Use a driver_install.bat to registered my drvier. The command in driver_install.bat is "@echo off "d:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrpathreg.exe" adddriver "%~dp0driver\test\". When openvrpaths.vrpath's "external_drivers" is null , I run driver_install.bat ,my...

I'm not sure if this is expected behavior, or if there's a way I'm overlooking to change this behavior. Currently, if you move or rotate a curved overlay off of...

I'm building an application based on openvr.h. In the application I need to exit the whole steamVR app. I found here [473](https://github.com/ValveSoftware/openvr/issues/473) how to do it: ``` vr::VREvent_Reserved_t data =...