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OpenVR SDK

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I've been experimenting with using index controllers with a Q2 headset, and something I've noticed is if steamvr is started with the index controllers if I proceed to start/connect a...

Older VR games that do not have native support for some controller types (e.g. Knuckles) can be unplayable due to the default mapping between the controller angle and the in-game...

Feature Request
Need Retest

## The Problem The `vrpathreg` tool, when used for registering external drivers, allows to add a null path driver ```bash $ vrpathreg show Runtime path = /home//.local/share/Steam/steamapps/common/SteamVR Config path =...

I am developing a driver, and during a recent test made a mistake that caused SteamVR to crash. Previously, I would be able to go to Settings->Startup/Shutdown->Manage Add-ons to re-enable...

Hello, I am currently struggling to find a way to get up to 12 controller, running at the same time on one computer, throught Unity or Unreal. I am stuck...

Hi! I'm building a driver using tracking overrides with the index as the HMD to implement a custom tracking system. I'm having trouble getting the rotations in the correct universe...

When using a HDMI/DP connected headset in VR-Direct mode, there used to be a per-application throttling setting, which is no longer available in recent SteamVR versions. According to a customer...

There is this controller component, identified by `k_pch_Controller_Component_Status` which is the "uv map" shown below. ![image](https://user-images.githubusercontent.com/40297338/170853823-0495b69d-c30e-4bfa-890f-ac12dfde90d3.png) Am I supposed to get a texture for it from somewhere (other than the...

I have noticed, that games like Elite Dangerous, Star wars squadrons and dcs (the latter manually fixed it) have this missalignment wich is incredibly hurftull to the eyes. I'm opening...

I'm writing an app which uses the new input system, but I would also like to have access to raw input, so the users can bind controller buttons and such...