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OpenVR SDK

Results 310 openvr issues
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When submitting an image array with two layers, the left eye works, but the right eye causes validation errors. We submit the right eye with this code: ```c++ vr::VRVulkanTextureArrayData_t vulkanData;...

Would it be possible to extend the API for vulkan with a slice for the VulkanTexture_t or (even better) submit an ImageView? This would be great for our project since...

Hi I noticed Submit_GlArrayTexture was added an EVRSubmitFlags for compositor Submit. There doesn't seem to be any documentation on how to use it. I have a texture array with the...

Purpose: We want to control the movement by our own device, and are trying to make our device compatible with all kinds of VR headsets. Things goes well on HTC...

With the current SteamVR beta v1.19.6 I'm mostly getting the below error in the web console when broadcasting a SteamVR notification that includes an image: ```Failed to send set_notification_image message...

OpenVR can not be compiled using x86_64-w64-mingw32-g++ cross compiler due to missing classes: ```[ 10%] Building CXX object src/CMakeFiles/openvr_api.dir/openvr_api_public.cpp.obj /sources/extern/openvr/openvr-1.16.8/src/openvr_api_public.cpp:40:13: error: 'recursive_mutex' in namespace 'std' does not name a type...

In my game engine I'm seeing a strange problem with SteamVR. First things first the 3D rendering using OpenVR works. I'm using the render size as requested by OpenVR. I'm...

Luckily I knew this from previous experience now when working on a new project, but it had me bewildered the first time around. Currently I'm using Visual Studio 2019, and...

I have been developing my own OpenVR driver for a custom-made treadmill. I can see the driver appear in the SteamVR test controllers and I am able to show movement...

- Replaced bad include definitions - Define Format function as a Windows only - Removed AssertMsg and include assert which causes problems I tested to compile on Windows 10 and...