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OpenVR SDK

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Title. I have a Micro-OLED HMD and would love to have these options back so I can fully experience them properly in Steam VR.

I'm trying to set the black levels directly in the HMD instead of relying on debug tools, I understand this can have a side effect of black smearing. I have...

Hi, we are currently trying to get rid of GLEW in Fedora as it isn't [maintained](https://github.com/nigels-com/glew/issues/416#issuecomment-2646570907) anymore. Also GLEW with the last release only supports GLX and not EGL. There...

The tracked camera `EVRDistortionFunctionType` enum has two different distortion types, F-Theta and extended F-Theta. The names suggest they are focal-length independent radial distortion models, and the distortion parameter are the...

I'm writing a background application that accesses the compositor output every frame. The application opens both eye mirror textures using `GetMirrorTextureD3D11`, reads the mirror texture SRVs with a compute shader,...

I had 2 physical monitors and 14 virtual monitors via a driver. Steam VR would open with just the headset, but as soon as I turned on a controller (either...

There appears to be no source available for this library. Even though it's nothing but a small wrapper for backend drivers (also closed source?), without source code it is not...

duplicate

I am attempting to create a overlay using a DirectX ID3D11Texture2D and no matter what I do I am continuously getting a 24 Error: Invalid Texture. There is no documentation...

This is a feature request to be able to hide the steamvr laser pointer for custom overlays. My problem is that I would like to be able to have a...

Feature Request