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OpenVR SDK
Hi, I'm building an experiment using unity where one of the parameters being modulated is refresh rate of the application... but I'm unable to modulate it when HMD is connected...
As per bug descriptions for #1873 and #1874, with each bug addressed via a separate commit. I'd be very grateful if this could be merged into an upcoming release as...
The signature for the _LoadSharedResource_ method in _CVRResources_ has the incorrect parameter type for pchBuffer. The existing implementation has it as a _string_ which is immutable in C#, despite this...
The CVRResources/IVRResources API is missing from the C# API header file opervr_api.cs. The code is there for it, but it's not exposed as-per the other parts of the API. The...
Hi, currently working on VR inputs and unfortunately the A button and the grip force senser return the same values for VRControllerState_t.ulButtonPressed, namely "4". Is there any way we can...
In the latest SteamVR Beta, there is a bug where the runtime calls ComputeDistortion() when the headset is using Driver Direct mode (IVRDriverDirectModeComponent). This is new and incorrect behaviour. In...
It appears that VREvent_TouchPadMove type events are no longer being received by VRSystem::PollNextEvent(). This is occurring with the latest OpenVR and Steamworks, with both Vive and Index controllers. Other event...
- Operating System: Windows 10 21H2 Build 19044 - SteamVR Version: Beta 2.12.1 - GPU: RX 6800 XT - Driver Version: 25.3.1 (Vulkan Version 1.3.302) I'm working on a cross-platform...
I am developing an OpenXR application that uses a custom built OpenGL graphics engine (so no Unreal or Unity) and SteamVR as runtime. Currently I am trying to integrate eye...
This fix includes the necessary changes for setting up listeners for keyboard events in SteamVR versions 1.2.0 and later.