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OpenVR SDK

Results 310 openvr issues
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OpenGL example's companion window is rendering the R/L views upside down. This adjusts the texture coordinates so they rendering the textures right side up.

Also replace a smart quote encoded in ISO-8859-1 with a regular ANSI quote, to make github not complain that editing this file will transcode it to UTF-8. No behavior change.

There is a simple error in the new release of openvr_api.cs, a reference to m_pIOBuffer should be m_pVRIOBuffer.

Updated to the latest matrix code from Song Ho Ahn. It allows for more needed features like Getting the current angle of the matrix as a Vector 3.

Compilation currently fails when the corresponding warning is treated as an error. This commit adds virtual destructors openvr.h with empty implementation to avoid that warning. They are not made pure...

The use for this is so we can load the native Linux openvr library when building DXVK as a native Linux library. Winelib builds define `_WIN32`, but we want to...

1/ Updated the macOS framework to OpenVR 1.0.16. 2/ Corrected build documentation and added note on IOSurface use.

By default, Marshall.PtrToStructure converts char fields to 1 byte characters. Ushort fields are properly converted to 2 byte values. This should fix Issue #638.

A glError was caused by calling glDisableVertexArrayAttrib() without a bound Vertex Array. Also tidied up the whitespace while I was there.

Trivial change: install header files to the include path with standard "make install".