openvr
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OpenVR SDK
For example, I have a position(1.0f, 2.0f, 3.0f) and a rotation (0.948324f, 0.317305f, 0.0f, 0.0f), Rotate around the x-axis by 30 degrees. ```c++ vr::DriverPose_t outPose; outPose.vecPosition[0] = 1.0; outPose.vecPosition[1] =...
User story: As a tools maker I want to be able to update the world scale frequently without digging a hole in my SSD, this so I can animate it...
**Observed:** The movement binding of Pavlov and Legendary Tales are neither displayed, nor editable in the SteamVR bindings editor. There is no vector2 axis available, thus the trackpad (or joystick)...
## Summary In my overlay app, I tried retrieving the joystick values of the controllers via `GetControllerState` (deprecated) and separately `GetAnalogActionData`. However, both result in errors saying the handlers are...
Could anyone help me figure out the best way to make a driver? When creating a driver for DIY controller that would allow locomotion (treadmill or walk-in-place style), am I...
I'm using Meta Quest Pro HMD through Virtual Desktop and I'm currently unable to pair Vive Tracker 3.0. I've removed all my steamvr USB devices and if I'm currently trying...
m_bShowCubes can be toggled off by typing the letter c. axes are rendered when a tracked device controller is connected. when both m_bShowCubes is false and axes are rendered, the...
when code like this, everything is OK vr::VRDriverInput()->CreateScalarComponent(container, "/input/joystick/x", &input_handles_[MyComponent_joystick_x], vr::VRScalarType_Absolute, vr::VRScalarUnits_NormalizedTwoSided); r::VRDriverInput()->CreateScalarComponent(container, "/input/joystick/y", &input_handles_[MyComponent_joystick_y], vr::VRScalarType_Absolute, vr::VRScalarUnits_NormalizedTwoSided); vr::VRDriverInput()->UpdateScalarComponent(input_handles_[MyComponent_joystick_x], 0.4, 0.0); vr::VRDriverInput()->UpdateScalarComponent(input_handles_[MyComponent_joystick_y], 0.4, 0.0); !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~` when code like this:...
**Describe the bug** self exaplanatory in the title, when fired point_viewcontrol crashes the game. **To Reproduce** Steps to reproduce the behavior: 1. load the map into the engine 2. wait...
Hi there! I develop a tool called Oculus Ameliorated, which lets you use the pure Oculus runtime without the dash/app and no Meta login. I would like to see the...