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OpenVR SDK
I have tested my shader on OpenGL on Mac OS Intel, and MaxOS Window Desktop with SDL2, and on API OpenVR, it seems to clamp arbitrary some values in fragment...
`HmdQuaternion_Normalize` will always return a quaternion with 0 values, no matter the input. https://github.com/ValveSoftware/openvr/blob/5e45960cf44d6eb19bbadcae4a3d32578a380c17/samples/drivers/utils/vrmath/vrmath.h#L83-L94 The result quaternion will be initialised with `{0, 0, 0, 0}` then the following divisions by...
I'm attempting to use SteamVR without a hmd with some TundraTrackers and I'm running into the following error when SteamVR is loading the lighthouse drivers. ``` Unable to load driver...
This bug report is for SteamVR's OpenXR runtime functionality rather than OpenVR, but I have been instructed to post such bug reports here by a Valve employee in the past....
The driver documentation states > double vecAngularVelocity[ 3 ]; - The angular velocity of the device's tracking reference in driver world space, in radians per second. > Used for prediction...
At the moment, Quest Pro users will see Quest 2 models when in SteamVR. It would be great to have a more accurate representation of the controllers in use while...
Hi everyone, I am doing a project and missing an important file: Unity.XR.OpenVR.dll I most probably need the specific one for my version of Unity (2018.4.11) Please if anyone knows...
The sources contain `jsoncpp` which is PD except where not applicable in which case it is MIT. The copyright notice needs to be in provided with the binaries in some...
I have developed my own openvr application that works fine with HTC Vive and Quest 2 headsets. However, I recently have acquired a Pico 4 headset and the app gets...
WHAT? "Pause VR when headset idle set to ON" option causing OpenXR hands to not work. WHEN: Pause VR when headset idle set to ON FIX: Pause VR when headset...