openvr
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OpenVR SDK
Hello there! We are working on porting a Unity game to Open VR and we are interested in supporting the new input system to take advantage of rebind-able actions. Here...
My app got rejected because bindings weren't set for Vive, Index and WMR controllers. In Unity when I open the binding UI I can click on the current controller and...
how do I find out which controllers are being used in code in Unity? Can't find this anywhere.
Hi Valve, I have updated our C# project to the latest SDK + DLL Now, every time I add a new desktop window to the SteamVR dashboard, our project crashes...
Hi! I'm currently working on a project called OpenVR-OpenTrack (https://github.com/pbzweihander/OpenVR-OpenTrack). I'm trying to use OpenTrack as a head tracker like HMD, so I wrote an HMD device driver code. But...
Hi, I am currently planning to buy either Quest 2 or Quest 3. I am wondering if anyone has ever tried Quest 3? I would like to make sure that...
I'm trying to create a VR game using the MonoGame framework and have decided to use OpenVR to communicate with my headset since it works best with Valve headsets. The...
### Versions OpenVR SDK 1.26.7 SteamVR beta 2.0.6 (However, same behaviour on the current stable release) ### Context I have configured an action on the "double" slot of one of...
### Versions OpenVR SDK 1.26.7 SteamVR beta 2.0.6 (However, same behaviour on the current stable release) ### Issue I'm experiencing that `VRInput::GetActionOrigins` does not return any origins while the SteamVR...
I'm attempting to integrate openvr into my CMake/vcpkg-based project, developing on an Ubuntu machine. When I add 'openvr' to my vcpkg manifest it seems to work to pull down dynamic...