openvr icon indicating copy to clipboard operation
openvr copied to clipboard

OpenVR SDK

Results 310 openvr issues
Sort by recently updated
recently updated
newest added

Hello there! We are working on porting a Unity game to Open VR and we are interested in supporting the new input system to take advantage of rebind-able actions. Here...

My app got rejected because bindings weren't set for Vive, Index and WMR controllers. In Unity when I open the binding UI I can click on the current controller and...

how do I find out which controllers are being used in code in Unity? Can't find this anywhere.

Hi Valve, I have updated our C# project to the latest SDK + DLL Now, every time I add a new desktop window to the SteamVR dashboard, our project crashes...

Hi! I'm currently working on a project called OpenVR-OpenTrack (https://github.com/pbzweihander/OpenVR-OpenTrack). I'm trying to use OpenTrack as a head tracker like HMD, so I wrote an HMD device driver code. But...

Hi, I am currently planning to buy either Quest 2 or Quest 3. I am wondering if anyone has ever tried Quest 3? I would like to make sure that...

I'm trying to create a VR game using the MonoGame framework and have decided to use OpenVR to communicate with my headset since it works best with Valve headsets. The...

### Versions OpenVR SDK 1.26.7 SteamVR beta 2.0.6 (However, same behaviour on the current stable release) ### Context I have configured an action on the "double" slot of one of...

### Versions OpenVR SDK 1.26.7 SteamVR beta 2.0.6 (However, same behaviour on the current stable release) ### Issue I'm experiencing that `VRInput::GetActionOrigins` does not return any origins while the SteamVR...

I'm attempting to integrate openvr into my CMake/vcpkg-based project, developing on an Ubuntu machine. When I add 'openvr' to my vcpkg manifest it seems to work to pull down dynamic...