openvr
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OpenVR SDK
PreSubmitGpuMs = 0, PostSubmitGpuMs = 0, TotalRenderGpuMs
The latest release introduced a new function `IVRDisplayComponent::ComputeInverseDistortion` in the driver interface (https://github.com/ValveSoftware/openvr/blob/f51d87ecf8f7903e859b0aa4d617ff1e5f33db5a/headers/openvr_driver.h#L2900-L2902). My understanding is that this function is called by the runtime opportunistically to improve the inverse warping...
As far as I can tell, OpenVR supports array texture submission on OpenGL, Vulkan, and Metal, but not D3D12. Could you please add support for array texture submission in D3D12?...
I'm currently developing an app on Unreal Engine and receive this error when trying to launch VR preview more than once. I would LOVE to be on Linux to create...
If "blockOculusSDKOnAllLaunches" is true then per-application setting "blockOculusSDK: false" has no effect. My overlay app ([fpsVR](https://store.steampowered.com/app/908520/fpsVR/)) uses OpenVR and Oculus API at the same time. For Oculus headsets, frame statistics...
ISSUE The application name obtained from GetApplicationPropertyString differs when launched under different conditions. OS Windows 11 SteamVR 2.3.1 (This has been observed in earlier versions as well, I think it...
I am the developer of fpsVR (monitoring utility for VR). People are asking to add the ability to display latency values in a simple form, as is done in the...
Hello! We currently have an issue with our custom OpenVR driver to override HMD tracking via 3rd party tracking systems (Antilatency). While it's working absolutely fine for wired HTC Vive...
I'm trying to recenter the direction of the players viewpoint (by running a small program before launching the actual game) the program uses openvr.h and openvr_api.dll to recenter. the new...
# Background * This issue appears to have existed since SteamVR version 1.10.26 from March 9th, according to reports I've seen. It's been posted about on various forums, researched and...