GameNetworkingSockets
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Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
hey, i would like to suggest zpp::libs because of how good it is:  zpp::libs go brrrr
Hello! Сan you replace the go - wrapper with mine repo (https://github.com/angelskieglazki/gns)? (or I can create pull request) The upstream repo is inactive and contains some deadlock issue. My colleagues...
Hey GameNetworkingSockets maintainers! As a developer working with the Steam API through the Steamwork.NET wrapper in Unity, I am reaching out to bring an issue to your attention and seek...
- Remove unnecessary backslash at the end of the code line - Replace non-ascii hyphen with ascii hyphen
I have enabled sanitizers on ubuntu for github actions. This shows that there are issues detected with thread sanitizer. (I dont know how to make the triggered linux flavors make...
fixes: https://github.com/ValveSoftware/GameNetworkingSockets/issues/287 some explanation: it is possible there were mistakes in older versions of windows sdk, however, this does not manifest in your tests as you are using vcpkg, which...
Defining WEBRTC_MAC and including cocoa_threading.mm, etc. are crucial to getting steamwebrtc compiling successfully on macos.