GameNetworkingSockets
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Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
When trying to use the lib in another project, the compilation of steamnetworkingsockets_connections raise : ``` [0m[1;38;5;1;1merror: [0msteamnetworkingsockets_connections.cpp src\steamnetworkingsockets\clientlib\steamnetworkingsockets_connections.cpp(1298): error C2039: 'c_str' n'est pas membre de 'std::basic_string_view' C:\Program Files\Microsoft Visual...
I'm trying to figure out how to use self signed certificates to prevent MITM. I managed to create a cert via the certtool (the output includes other metadata and shows...