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Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

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I want to implement a "no auth" mode into my client & server where unauthenticated clients can join the server and the server will just accept any identity its given...

Hello, if we got error in this line: `result = pConn->APISendMessageToConnection( pMsg, usecNow, &bThinkImmediately );` for example `APISendMessageToConnection` return `k_EResultLimitExceeded` we marked message as error in this line: `pOutMessageNumberOrResult[pSort->m_idx] =...

I'm running on a MacOS M1 compiling for ARM64 I have the trivial_signaling_server running on 0.0.0.0:10000 The client is executing with the following arguments `./test_p2p --client --identity-local str:vel --identity-remote str:lev...

How would i install the lib with vcpkg with libsodium instead of openssl. When trying to install openssl throws an error.

I always wanted to get CMake to support Android and iOS platforms. I had a little time window and managed to work it and I am happy to share. I...

According to tags, the last released version is v1.4.1, but it happened in mid of 2022 I see that development is still going on. Is v1.4.1 still the last stable...

Hey, I hope this way of reporting a bug is fine! `STUNRequestCallback_ServerReflexiveCandidate` Tests through all of the STUN Servers if the requests fail. I was able to spot 2 bugs...

bug

Hi, Does this package support compilation to WASM and function on the web (somehow using WebSockets or TCP) to allow the game to function (albeit much slower & with head-of-line...

enhancement