GameNetworkingSockets
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Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Fix link error: ``` The link interface of target "GameNetworkingSockets::GameNetworkingSockets" contains: protobuf::libprotobuf but the target was not found. Possible reasons include: * There is a typo in the target name....
Hello! Trying to build/use GNS into my game engine. Unfortunately I'm bound to X86 and Static linking. VCPKG install of x86-windows-static gives this error: gamenetworkingsockets[core]:x86-windows-static is only supported on '!(static...
I get warnings when running my tests with thread sanitizer. For example: unlock of an unlocked mutex (click to expand) ``` WARNING: ThreadSanitizer: unlock of an unlocked mutex (or by...
I get an error detected by valgrind when running my tests. ``` ==15235== Thread 6 steam sockets: ==15235== Conditional jump or move depends on uninitialised value(s) ==15235== at 0x5E4B5E4: ???...
related to: https://github.com/ValveSoftware/GameNetworkingSockets/issues/291
Hi, I am trying to use this library for a Unity project which I am trying to build for mobile platforms. Could you add some steps to build it for...
In the file "steamnetworkingtypes.h" there are many documentation comments that refer to a function called `ISteamNetworkingMessages::FlushMessagesToUser`. This function does not exist.
In https://github.com/ValveSoftware/GameNetworkingSockets/blob/1e724c3248eefd0f49003ce2843140495e2cb475/CMakeLists.txt#L92 the test for bcrypt is incorrect. Bcrypt functions are in bcrypt.h, not in windows.h. (the actual include in the code is correct, just the test in cmake is...