VReaperV
VReaperV
> As not a mapper myself I do not know what are the reasons for it, but I suspect it might have something to do with uv offset of faces....
> This can be rebased now. Done.
> 1. Fog is not rendered if material system is enabled. Fixed.
> Now I found a way. Set `common.framerate.max 3` and fire the Painsaw once. On master you will see a frame with the realtime light rendered, but on this branch...
> I confirm the 2 previous bugs are fixed. But I get the depth fade issue from #1676 again with this branch when enabling material system. It happens with any...
> It was broken but #1704 fixed it. It works on master. Not sure what the issue is. I can't reproduce it on my end, and there don't seem to...
Hmm, the only thing I could think of is it has something to do with the textures being bindless. This is on AMD + Mesa, right? It might have the...
> On master if I turn on occlusion culling, it segfaults immediately. Is the segfault coming from daemon? I don't get any on master.
> > Hmm, the only thing I could think of is it has something to do with the textures being bindless. > > That's true, just `r_preferBindlessTextures` is enough to...
Nevermind, if material system isn't enabled #1725 will have no effect.