VReaperV

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> As not a mapper myself I do not know what are the reasons for it, but I suspect it might have something to do with uv offset of faces....

> This can be rebased now. Done.

> 1. Fog is not rendered if material system is enabled. Fixed.

> Now I found a way. Set `common.framerate.max 3` and fire the Painsaw once. On master you will see a frame with the realtime light rendered, but on this branch...

> I confirm the 2 previous bugs are fixed. But I get the depth fade issue from #1676 again with this branch when enabling material system. It happens with any...

> It was broken but #1704 fixed it. It works on master. Not sure what the issue is. I can't reproduce it on my end, and there don't seem to...

Hmm, the only thing I could think of is it has something to do with the textures being bindless. This is on AMD + Mesa, right? It might have the...

> On master if I turn on occlusion culling, it segfaults immediately. Is the segfault coming from daemon? I don't get any on master.

> > Hmm, the only thing I could think of is it has something to do with the textures being bindless. > > That's true, just `r_preferBindlessTextures` is enough to...

Nevermind, if material system isn't enabled #1725 will have no effect.