VReaperV

Results 524 comments of VReaperV

> I get a completely black screen (other than 2D drawing) with r_msaa 4 or 16 on Spacetracks. Plat23, on the other hand, renders. I tested with Nvidia on Windows;...

> Nice! Finally some antialiasing! > > It looks like when MSAA is enabled the heathaze from back surface is applied on front surfaces too: https://imgsli.com/MzMyODgx The heatHaze is wrong...

> With `r_msaa 1` - somehow a lot better already. Is that even supposed to be different from having it off? It's most likely that the driver is actually using...

> On my end it now works. I still get a black screen on AMD and Mesa when I use values higher than 8, but maybe we can cap that....

Ah, yes. I'll add that a bit later.

That's an option too.

> The `glConfig.msaa` way is fine. That part is done now.

> Also depth fade isn't working. It looks the same as if depth fade were disabled. > > ![unvanquished-vega-depthfade-glitch-decal](https://private-user-images.githubusercontent.com/7809431/485920348-b4c20695-5d44-45f8-951b-0fc3a482edb0.jpg?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NTcwNzAwMjYsIm5iZiI6MTc1NzA2OTcyNiwicGF0aCI6Ii83ODA5NDMxLzQ4NTkyMDM0OC1iNGMyMDY5NS01ZDQ0LTQ1ZjgtOTUxYi0wZmMzYTQ4MmVkYjAuanBnP1gtQW16LUFsZ29yaXRobT1BV1M0LUhNQUMtU0hBMjU2JlgtQW16LUNyZWRlbnRpYWw9QUtJQVZDT0RZTFNBNTNQUUs0WkElMkYyMDI1MDkwNSUyRnVzLWVhc3QtMSUyRnMzJTJGYXdzNF9yZXF1ZXN0JlgtQW16LURhdGU9MjAyNTA5MDVUMTA1NTI2WiZYLUFtei1FeHBpcmVzPTMwMCZYLUFtei1TaWduYXR1cmU9ZGQwMmQ1ZWZjZDIzNzYyZTllNTkxMjU2OWM5NzA5YmZmZDVlZTkxM2U4NTEyZTQ5NjEwNDM4YWI0YzYxY2U3ZCZYLUFtei1TaWduZWRIZWFkZXJzPWhvc3QifQ.TES_pdkjhF-X-GOGIOW2-TjvvDMi7nWRSIwdy1U2r1U) Fixed. > Also I confirm what illwieckz observed long ago about...

> There's a bug - dynamic lights are not rendered when MSAA is enabled. Fixed this too.

Very interesting: ![Image](https://github.com/user-attachments/assets/f8b0ad28-3f96-4a61-86b0-2a98c96ef38f)