VReaperV
VReaperV
> I get a completely black screen (other than 2D drawing) with r_msaa 4 or 16 on Spacetracks. Plat23, on the other hand, renders. I tested with Nvidia on Windows;...
> Nice! Finally some antialiasing! > > It looks like when MSAA is enabled the heathaze from back surface is applied on front surfaces too: https://imgsli.com/MzMyODgx The heatHaze is wrong...
> With `r_msaa 1` - somehow a lot better already. Is that even supposed to be different from having it off? It's most likely that the driver is actually using...
> On my end it now works. I still get a black screen on AMD and Mesa when I use values higher than 8, but maybe we can cap that....
Ah, yes. I'll add that a bit later.
That's an option too.
> The `glConfig.msaa` way is fine. That part is done now.
> Also depth fade isn't working. It looks the same as if depth fade were disabled. > >  Fixed. > Also I confirm what illwieckz observed long ago about...
> There's a bug - dynamic lights are not rendered when MSAA is enabled. Fixed this too.
Very interesting: 