UnknownShadow200
UnknownShadow200
The DS/DSi builds have been combined into one build and now use a more updated network library that automatically supports DS and DSi wifi hardware. Has that helped?
The handling of explicit FPS modes is done in `LimitFPS` in Game.c Essentially, at the end of each frame it checks to see if the elapsed time is less than...
Especially on Windows where other apps can affect the global timer resolution - see https://github.com/ClassiCube/ClassiCube/issues/726#issuecomment-703948409 ClassiCube doesn't try to alter the global timer resolution
I lost interest in classicube
No, once I finish the BlockDB rewrite in MCGalaxy I'm done. Well you have to create an android project, remove audio, add a new android-specific child class from IPlatformWindow, make...
https://drive.google.com/open?id=0B3-MgrLED0ggajJYbW1hRDM4OXc you'll need to change line 44 in ClassicalSharp/Platform/GLView1.cs to point to a direct download url for a texture pack with all textures in it (this line) ``` new WebClient().DownloadFile(...
It was completely abandoned over two and a half years ago. Technically, the web client works on android. In practice, it's not really usable, since dragging finger around doesn't move...
Unfortunately I don't know which API is used to stop the loading sounds
> I know that the website says iOS 8. but why? Everything needs iOS 8. that's so damn annoying. Because that's the earliest version someone else has tested the download...
You will need a device running macOS to be able to compile the iOS version 1. Install XCode if you do not already have it 2. Download and extract ClassiCube's...