com.unity.netcode.gameobjects
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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
### Description If you put the console to sleep for a long period of time the console will hang for a period of time. ### Reproduce Steps 1. Start the...
I am developing an online game using Netcode and addressales, but Netcode cannot load scenes from addressales, which will affect my game development to some extent. For this reason, I...
WIP Getting integration tests specific to distributed authority working with comb-server. ## Changelog - Added: WIP - Fixed: WIP ## Testing and Documentation - Includes integration tests and updates. -...
Addressable scene loader changes
### Description Hi, we've updated our netcode version from 1.11 to 1.13 to fix the bug with NetworkVariables not reinitializing. Now after updating our ClientNetworkTransforms are not syncing anymore if...
### Description [Netcode] A ConnectionApproveMessage was received from the server when the connection has already been established. NetworkTransport: Unity.Netcode.Transports.UDP.UnityTransport UnityTransportProtocol: Unity Transport. This should not happen. Please report this to...
**Is your feature request related to a problem? Please describe.** Yes. Currently, NetworkTransform (and ClientNetworkTransform) [desyncs](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/3435) if you disable the gameobject it is attached to. I am currently instead disabling...
### Description [Docs](https://docs-multiplayer.unity3d.com/netcode/current/advanced-topics/client-anticipation/#the-anticipated-value) says that calling Anticipate on server changes both the anticipated and authoritative values. This is not true for my use case. If I change AuthoritativeValue directly it...
### Description When using Unity's Owner Network Animator to synchronize a trigger-based animation on a non-base Animator layer, the animation plays instantly on remote clients without respecting the configured transition...
[MTTB-950](https://jira.unity3d.com/browse/MTTB-950) implements: #2668 fixes: #2359 ## Changelog - Added: Mappings for ClientId to TransportId ## Testing and Documentation - Includes unit tests. ## Backport Backported in #3515