Using network Variables and got Error for inkown reason.
Description
Netcode] A ConnectionRequestMessage was received from the server on the client side. NetworkTransport: Unity.Netcode.Transports.UTP.UnityTransport UnityTransportProtocol: RelayUnityTransport. This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Message Size: 170. Message Content: 02 02 7d 9a e2 a5 11 b2 36 17 b3 01 46 c4 ca 04 01 2a b2 f1 50 01 e9 3a b6 d2 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 01 d3 f6 1c b8 01 a6 22 89 97 01 b5 fe 01 74 01 be 97 be 73 01 bd 23 d8 d0 01 58 aa fb 1c 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 42 7f 88 c6 01 97 a3 f5 46 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 6b 6c f8 a5 9c 1e a1 2b UnityEngine.Debug:LogError (object)
Reproduce Steps
Unknown, following code monkey tut
Actual Outcome
Error
Expected Outcome
Random number for host and client
Screenshots
Environment
- OS: Windows 10 Pro
- Unity Version: 2022.3.24f1
- Netcode Version: 1.1.1
- Netcode Commit:
Additional Context
Add any other context about the problem here. Logs, code snippets would be useful here but please also consider attaching a minimal Unity project that reproduces the issue.
This should not happen. Please report this to the Netcode for GameObjects team
It should be fixed in com.unity.transport 2.3.0 as well as in 1.5.0. Please let us know If after updating to one of those versions it will still not work correctly, otherwise we will be slowly closing issues related to this bug. If you will still experience this problem feel free to reopen the issue.