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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Results 436 com.unity.netcode.gameobjects issues
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Afternoon, so I have been struggling with this question quite a bit now (spawning bullet prefabs and syncing tire materials,trails,values over the network) , but the way I have been...

type:support
stat:awaiting response
stat:awaiting triage

### Description I'm actually try to initialize a Relay service with this simple code based on the Codemonkey Relay-Service tutorial. Authorization has been completed successfully: ```c# private async void CreateRelayConnection()...

type:bug
stat:awaiting response
priority:high
stat:imported

**Is your feature request related to a problem? Please describe.** Sometimes when using a network list to store data about players, my search methods will be very slow because linq...

type:feature

In my company there are strict firewall rules. Because of that I can only allow a small range of ports for using NGO. With the Unity Transport Script random (ephemeral)...

type:feature

### Description A clear and[Netcode] A ConnectionApprovedMessage was received from a client on the server side. This should not happen. Please report this to the Netcode for GameObjects team at...

type:bug
stat:awaiting response
stat:awaiting triage

We're spawning a NetworkObject prefab that itself spawns another NetworkObject prefab during its `OnNetworkSpawn()` and it is this second spawned object which ends up in the OrphanChildren list and issues...

type:support
stat:awaiting response
stat:awaiting triage

When a (non-host) client calls a Server RPC that both changes Ownership and changes the value of a NetworkVariable, that non-host client will not receive a OnValueChanged event. ``` public...

type:bug

If you have `Monster:NetworkBehaviour` and during it's `Awake()` you call `AddComponent()` for a `SkeletonModel:NetworkBehaviour` **everything works out great** as if this SkeletonModel was a NetworkBehaviour that already existed. RPCs and...

type:feature

**Error Message** [Netcode] Received a packet with an invalid Hash Value. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Received Hash: 3049800023012508954,...

type:feature
stat:awaiting triage

### Description [Netcode] Received a packet with an invalid Hash Value. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Received Hash: 8821685250358552248,...

type:bug
stat:awaiting response
stat:awaiting triage