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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Results 436 com.unity.netcode.gameobjects issues
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When NetworkManager.SceneManager.SynchronizeNetworkObjects got exception, there will always got exception in AddClient for add ConnectedClients dictionary multi times. Client and Server all get stuck. ## Changelog - Added: The package whose...

This template is for issues not covered by the other issue categories. public void Bridge(int cardId , ulong number) { Debug.Log("Reached server 2"); ClientRpcParams clientRpcParams = new ClientRpcParams { Send...

stat:awaiting triage

### Description During the ReloadTransports method of NetworkManagerEditor.cs, it calls ```AppDomain.CurrentDomain.GetAssemblies();``` in order to dynamically load all assemblies, and then search through every type in order to find subclasses of...

type:bug
priority:high
stat:imported

![image](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/assets/51464152/a2be0bd2-5070-4af9-8acd-d0c5ffce4414) is there is easier way then this maybe something like that [ClientrRpc(RunLocally = true)]

type:support

**Is your feature request related to a problem? Please describe.** One major pain point of using Unity Netcode for GameObjects (as well as many other networking solutions) is the lack...

type:feature

**Is your feature request related to a problem? Please describe.** I want to be able to map each network manager id with a lobby player, so I can get each...

type:feature
stat:awaiting triage

**Feedback** There doesn't appear to be any logging in the Editor if you call `GetComponent().Spawn()` after instantiating a Prefab that does not appear in the Network Prefab List. The object...

type:feedback

Using netcode for gameobjects, I'm having a weird problem when trying to connect a client to a host. The client seems unable to even spawn in its player prefab and...

type:support
stat:awaiting triage

**Is your feature request related to a problem? Please describe.** I am unable to send subclasses through an RPC without them turning into the highest parent class, unless I explicitly...

type:support
stat:awaiting response

I got this error, so I'm reporting as it says This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data:...

stat:awaiting triage