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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Results 436 com.unity.netcode.gameobjects issues
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### Description An error occurs when rpc is used in the child class ### Reproduce Steps ```cs public class Parent : NetworkBehaviour { } public class Child : Parent {...

type:bug
priority:critical
stat:awaiting triage
stat:imported

I have no idea what I did but the error told me to report this here... [Netcode] A ConnectionApprovedMessage was received from a client on the server side. This should...

stat:awaiting response

### Description [Netcode] A ConnectionRequestMessage was received from the server on the client side. This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and...

type:bug
stat:awaiting response
stat:awaiting triage

[Netcode] A ConnectionRequestMessage was received from the server on the client side. This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the...

type:bug
stat:awaiting response
stat:awaiting triage

### Description First time it happened, here's the error message: [Netcode] A ConnectionApprovedMessage was received from a client on the server side. This should not happen. Please report this to...

type:bug
stat:awaiting triage

I keep encountering broken links in the online docs. Page: https://docs-multiplayer.unity3d.com/netcode/current/advanced-topics/message-system/rpc-params/ Broken Links: https://docs-multiplayer.unity3d.com/netcode/current/api/Unity.Netcode.ServerRpcParams https://docs-multiplayer.unity3d.com/netcode/current/api/Unity.Netcode.ClientRpcParams Page: https://docs-multiplayer.unity3d.com/netcode/current/basics/networkobject/ Broken Links: https://docs-multiplayer.unity3d.com/netcode/current/basics/api/Unity.Netcode.NetworkObjectReference.md/ https://docs-multiplayer.unity3d.com/netcode/current/basics/api/Unity.Netcode.NetworkBehaviourReference.md/

type:feedback
stat:awaiting triage

**Feedback** ![image](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/assets/9928670/d5515ace-df99-47a6-8100-63c0d65e4743) I am aware and this prefab is part of another prefab that owns the network object. Moving this network behavior component up to the base is not required...

type:feedback

This feature gives access to 2 new get methods in NetworkManager that allow the user to convert between `clientId` and `transportId` and vice versa. Our use case for this feature...

Netcode for GameObjects targets the following Unity versions: Unity 2020.3(LTS), 2021.3(LTS), and 2022.2 Does it not target 2022.3 (LTS)?

stat:import

It's possible to have scene objects where a parent NetworkObject has children that are also NetworkObjects. This is particularly notable, because it allows you to re-parent some other NetworkObject onto...

type:feature