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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Results 436 com.unity.netcode.gameobjects issues
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If we have scene network objects that have network variables, when the clients load these objects by loading the scene (controlled by the Network Manager), these network variables will remain...

type:bug
stat:awaiting response
priority:high
stat:imported

If we happen to write to a network variable at the same time as we're leaving the scene, we get a null ref exception GameObjects (including networked ones) are being...

type:bug
stat:imported

Hello, currently the server synchronizes its list of clients connected to the server with all authenticated clients on the server. In my current project, I can't think of any use...

type:feature

**Is your feature request related to a problem? Please describe.** I would like to generate prefabs procedurally at runtime. I can easily register them with `NetworkManager.PrefabHandler.AddHandler`. The only missing part...

type:feature
stat:in consideration

NetworkAnimator throws an exception on the host/server when the scene has NetworkObjects that are not observed by all clients, for example if some clients have those NetworkObjects as hidden via...

type:bug
good first issue
priority:high
stat:imported

Issue: NetworkAnimator.Awake is a private method. As the class is expected to be inherited from, OnIsServerAuthoritative for example, you should never make Unity messages private. Resolution: private Awake() => public...

type:bug
good first issue
priority:high
stat:imported

Hello, I was making a custom NetworkTransform inheriting from NetworkTransform such as the ClientNetworkTransform, and I wanted to add a new exposed field to it. This field doesn't show up...

type:bug
good first issue
priority:high
stat:imported

ReStartClient wiil get this error [Netcode] A ConnectionRequestMessage was received from the server on the client side. This should not happen. Please report this to the Netcode for GameObjects team...

type:bug
stat:awaiting triage

### Description I cannot make a peer-to-peer local connection because of this trouble. This issue also happenes with another errors: 1) NullReferenceException: Object reference not set to an instance of...

type:bug
stat:awaiting triage

### Description [Netcode] A ConnectionApprovedMessage was received from a client on the server side. This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and...

type:bug
stat:awaiting triage