com.unity.netcode.gameobjects
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NetworkAnimator.Awake is a private method
Issue:
NetworkAnimator.Awake is a private method. As the class is expected to be inherited from, OnIsServerAuthoritative for example, you should never make Unity messages private.
Resolution:
private Awake() => public virtual void Awake()
Even though the typical declaration for this is considered private (default when you create a new script), you make a good point and it should be made either public or at a minimum protected. This change will make it in the update after the coming v1.8.0 update. 👍