UE4SS

Results 349 comments of UE4SS

The examples are wrong in the docs, that's where the confusion is coming from I think.

Actually, I'm wrong in my previous comment. The implementation and the docs examples are correct. The docs are wrong when they say the first param is "The name of the...

> Actually, I'm wrong in my previous comment. The implementation and the docs examples are correct. The docs are wrong when they say the first param is "The name of...

> I find it kind of weird that ProcessConsoleExec hook gives only the "paramters". If the first callback parameter should be the full command, so user can parse it, Then...

> > I find it kind of weird that ProcessConsoleExec hook gives only the "paramters". If the first callback parameter should be the full command, so user can parse it,...

Try the latest experimental build: https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest

> @UE4SS I can confirm that fixes the issue (even with the GUI Console reenabled), but the following keybinds for UETools no longer work: > > ``` > [/Game/UETools/Blueprints/BP_StalkerCheatManager.BP_StalkerCheatManager_C] >...

Both this and #554 add FMapProperty to UnrealDef.hpp.

Perhaps you should leave some instructions for how to build this ? The PR description is completely blank. I'm assuming I need to use one of the DT branches in...

Build error: `RE-UE4SS\deps\first\Unreal\src\UDataTable.cpp(10): fatal error C1083: Cannot open include file: 'Unreal/TMap.hpp': No such file or directory `