Results 561 comments of Try

For general graphics-optimization stuff we have now: https://github.com/Try/OpenGothic/discussions/568

partially fixed by fccda5bec4afede9d31d90889eec4c99e80fc2d6 now golem eventually wakes up, but 'T_RISE` plays several times instead of one

> I used clearAiQueue in startState Tested today on the golem - yes it works, ai-queue is no longer throttle. Still need to test much of the game, as change...

Tested - works well; committed at 11cb3d8c

> Beliar's Claw does not have the nice black smoke around it. Decouple it into: https://github.com/Try/OpenGothic/issues/494 Rest seem to be fixed, but feel free to submit new issues, if I...

Hi, @Civil ! I have a translation layer patch for spirv-cross here: https://github.com/KhronosGroup/SPIRV-Cross/pull/2074 Yet, Metal3 performance is horrible: it's roughly 2-3 times slower than brute-force vertex-fragment pipeline. Also here: https://developer.apple.com/forums/thread/722047...

@Civil > However I can try only if there is either good "getting started" guide or step by step instructions. In theory, this should be like: 1. enable mesh-shading by...

@Civil I've fixed immediate issue - rendering should work now. You can start testing now, and I'm gonna update Tempest to same commit as used in spirv-cross PR > If...

@Civil may you also check e9ea0e7 commit of Tempest? Basically, I'm trying to narrow down and check, if there are performance loses in translation layer. Now copy pass is skipped...

Metal3: 12fps in mac-air... but at least works