Try
Try
Metal3 bindless: 
Hi, @VitalyPetrov ! No good ideas unfortunately. Ideally we would like to use third party library for music, yet there seem to be no such for DX-music. Can you also...
Hi, @JaXt0r ! Yes, been there, done that. libdmusic has same level of completeness as ReGoth. For Hall of Idorath music was turn into bit-noise.
> Is this still an issue? Yep: https://github.com/Try/OpenGothic/blob/f9a4e615721bc27fcfa6f3c4a6ab12a8563d46c6/game/world/triggers/movetrigger.cpp#L46-L50 Also doors on Irdorath do not behave well
fixed by 20af3701
nope :) no pull requests from other people, and on my end not much enthusiasm. PS: android-Vulkan is reduced in functionality and even what remain is buggy, so development wont...
@Tobski I have a question about one corner-case in extension: what is expected to happen, if shader-developer will introduce unsupported instructions/storage-classes/etc to shader? For example in current glslang compiler, it's...
Thanks for answers @Tobski , @nhaehnle ! > And so the consequences are simply the usual consequence for invalid shaders. Need only to pass compilation on my end, rest will...
@lmichaelis do you remember how relevant this issue still is? My current problem is: squish CMake file is broken for arm64, and ideally we need to remove it from dependency...
> Are you just using an extension? Extension by default; squish-tempest otherwise(it's same squish, but with simplifyed build options) > I already have a fork of libsquish Oh, that's great,...