Results 561 comments of Try

> I can move mouse cursor around but in-game camera doesn't react to it at all. This is intentional. Windowed mode is designed for debugging. Basically I need a reproducible...

Added an engine ticket to implement `setWindowTitle` https://github.com/Try/Tempest/issues/40

Audio is now fully functional with newer OpenAL - tested on MacM1. All other mandatory features(game/basic graphics) are also on board.

From https://github.com/Try/OpenGothic/pull/575: Game had some issues with npc-origin point and it interaction with collision. Probably it's time to get rid of `translateY` and related hacks and make OpenGothic more like...

Mesh stage is update to EXT: ![изображение](https://user-images.githubusercontent.com/122894/222978466-e5a37fa6-4538-414f-95a0-679cfb7a549f.png) Since neither NVidia, neither Intel support compute-to-graphics overlap in same command buffer new take on runtime is: 1. Mesh-compute populates desc-buffer, index-length, scratch...

Hm, task shader appear to be way bigger problem that I expected. In straight indirect-based workflow one `dispatchMeshTask` can emit up to `gl_NumWorkGroups` followup mesh grids. That mean `gl_NumWorkGroups` of...

Task + Mesh. all emulated via gpu-compute, Intel UHD: ![изображение](https://github.com/Try/Tempest/assets/122894/22a7e445-b2b3-426c-947f-af2aa11d159f) * Task for GBuffer takes lot of time. Probably due to FE pressure (on NVidia it is FE-pressure, with 2k...

Recent test on Intel, with time-stamp based profiler. | | Task | Task-lut | Mesh | Mesh-sort | Draw | |--------------|------|----------|------|-----------|------| | HiZ occluder | 0.03 | 0.03 | 0.33...

Hi, @Abendlied ! In opengothic projectiles, such as arrows/bolts/fire-balls do not track ownership and do damage regardless. In theory your arrow may bounce back at your character and also do...

@Abendlied I've added friendly fire between 2 npc's with friendly altitude. And also fixed a bug with ray-test logic. It was any-hit by mistake instead of closest hit.