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Testing FPS on Intel UHD: | | SM | NoSM | |----------------|----|------| | DrawIndexed | 38 | 53 | | Compute | 24 | 32 | | Compute+Vertex | 29...
More numbers: | | HiZ(M) | HiZ(sort) | HiZ(draw) | HiZ | SM0 | SM1 | BasePass | Transparent | FPS | | -- | -- | -- | --...
Tested today with sheep: Original, if you play as sheep, entering water will result into soft-lock In OpenGothic - same result Reason: it's likely due to absence of swim/walk-in-water animation...
> If yes (and even if no), could it be fixed in some way in OpenGothic? Yes, we can define our-own behavior in that case. Make sheep drown instantly is...
https://user-images.githubusercontent.com/122894/192343312-505122d9-44f0-41f0-8cf4-e6cc065007d0.mp4
It seems the main issue is: opengothic inserts npc, at point requested by script. This is controversial to say, but in vanilla original point means very little, as its far...
> [f457148](https://github.com/Try/OpenGothic/commit/f457148232a679cf9fb224ac7ccd3d7b43fa1000) OK, that was one thing, another issue: npc can open door if they walk pass it. So in theory it's possible to force one of hotel customer to...
Hi, sorry I kinda forgot about this PR, thank for poking me. Generally LGTM - will do testing today
Hi, @thokkat and thanks for PR! I have had a quick look at the code, one thing that is suspicious: ``` - void Interactive::nextState(Npc& npc) ``` Why this function is...
Testing right now(Jarkentar only): can't climb down - ladder is not interactive. Can be unrelated issue when holding UpKey, upon climbing, there is a point when key-repeat stops working, at...