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Reimplementation of Gothic 2 Notr

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Might be related to #312. I didn't test how common it is but seem to happen with Lurkers on the lake with twin waterfalls near Erol house (Oran farm), be...

bug

While working on #271, I've missed being able to automatically format code to the point that I sometimes just didn't do it. Having a `.clang-format` file [like the one I...

It's not an issue most of the time, but then there's moments like when you're in Khorinis and want to talk to Matteo or Bosper - if you stand on...

Looks like there is an issue with earthquake, which happens near temple ruins which leads to Jharkendar, that it can be heard from large (or even unlimited) distance. Like, starting...

I have spotted a few instances of sound effects not being loaded (according to log output). You get those during loading of some save file or starting a new game....

Discovered with Greg standing near Lobart's farm - give him farmer's clothes and end the dialog, then wait 5 seconds and talk to him again. He starts walking from the...

I suppose, it's quite broad issue with no easy way to handle, which is quite unfortunate, taking into account its significant role in Gothic games. Long story short, climbing/edge-grabbing detection...

* SFX slider does not seem to affect torchfire, animal, footstep, attack or the earthquake sounds * it _does_ affect half of the main menu music

If a lot of monsters killed around, it is hard to loot them because each time the same empty corpse is highlighted for selection. It would be good if empty...

![Opengothic_Torchfire](https://user-images.githubusercontent.com/100468436/188525107-e19b44e2-4f49-4237-946c-28fcf9f72fa2.png) Edit: some Torchfires are invisible in the castle ![Torch_invisible](https://user-images.githubusercontent.com/100468436/189503438-92f36519-c69f-4019-b603-d7f49fff50b2.png)