OpenGothic
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Reimplementation of Gothic 2 Notr
I am in a lil test playthrough right now. Some things are a bit funny till now and I thought you might wanna hear of them. First I already witnessed...
- [x] Bow doesn't work - [x] Left/Right swiping also not working (see extended menu) - [ ] Target lock
This ticket is to track ray-query/ray-tracing work command line: `Gothic2Notr.exe -rt`  - [x] Engine api bring-up - [x] Static mesh support - [x] Textures support (Vulkan only for now)...
This is a followup to #267. ## The Premise [ZenLib](https://github.com/Try/ZenLib) is quite an old project with a lot of broken code, unused features, inconsistent naming and legacy programming patterns. Therefore...
At this point only a few `marvin` commands are implemented - need to finalize it.
Union exposes its own API as C-style exports. Your `README.md` states that Union mods are impossible to support, which is not true — it's perfectly possible, but tedious to do....
### This is a ticket to track not implemented api remaining. `func void Mdl_ApplyRandomAni(var C_Npc npc, var string s1, var string s2)` `func void Mdl_ApplyRandomAniFreq(var C_Npc npc, var string s1,...
Currently game missing rain, wind, sun texture, moon texture. #### Textures to look at: ``` SKYRAIN-C.TEX SKYRAINCLOUDS-C.TEX SKYRAINDROP-C.TEX SKYRAINSPLASH-C.TEX ``` #### Api entry: `Wld_IsRaining` #### *.ini file: ``` GAME skyEffects...
Ladder is not recognized as interactive object; climbing probably also doesn't work. 