OpenGothic
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Reimplementation of Gothic 2 Notr
It would be good if it possible to have a fractional scaling for texts/dialogs, menus and health/mana indicators on HiDPI screens.
Got a new PC recently and checked how OpenGothic runs (on 1.0.1583 and 1.0.1527 ) my setup is: RYZEN 9 5950X RTX 3080 12G Windows 11 2 monitor setup (4k...
When you interact with Bones or Cord it takes quite a while until they talk to you. I thought this was classical behavior in NotR but in a quick test...
This is a Steam Deck issue (probably a gamepad issue in general) - as there appears to be no joystick support, the top Steam Deck community layout for Gothic II...
Need to come-out with idea of general structure on what should be in wiki and how-to structure it. From particular thing to add: * SystemPack.ini - enlist supported parameters, such...
Of the two triggers that open the gate to get to the 4 rooms with switch riddles in Irdorath only one is enabled. Both are activated at the same time...
#### Concept * Aim for to one ray-pixel budget. In theory 2rpp is may work for low-poly game. * Micro-probes or surfels or hybrid * Assume that game-level is static...
Swamp water seem to use the same SSR shader as regular water which doesn't look good with Jarkendar swamp. First, there are lots of trees there which means severe pop-in...
- escorting NPCs like Lares do not wait for player to follow (unless there is a dialog to be triggered). The NPC will continue to run even if out of...
I reworked some functions based on testing: - active perceptions are only perceived if npc has `SENSE_SMELL` or `SENSE_SEE` and `canSee` returns true, `SENSE_HEAR` does nothing - passive perceptions only...