OpenGothic
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Reimplementation of Gothic 2 Notr
I don't remember if vanilla gothic 2 had a rudimentary autoexposure, but even a vanilla-looking version could benefit from such a feature in place, since there are a lot of...
Hello, I saw your HDR implementation screenshots the other day, and the moment I saw the sunset rays passing around, but not through, the tree tops, I've remembered how beautiful...
Hi @Try, I compiled client from master and last release tag. In both cases same scenario - buggy models render Launched with and without flags: ```shell ➜ opengothic git:(v0.69) ✗...
I noticed https://github.com/lmichaelis/phoenix/issues/16 which implies that OpenGothic could load saves of the original G2, allowing to migrate from G2 to OG mid-playthrough. As far as G2 format goes, limiting to...
Dear @Try During gameplay I experienced some human NPC bugs: - [ ] __NPC corpses stay forever:__ Some dead NPCs won't disappear. I think in the original game NPCs are...
Dear @Try Some problems regarding the use of runes and spell scrolls: - [ ] __Radius damage hardly works:__ When using a radius damage spell like small or large firestorm,...
I have just completed a complete play through as a fire mage, it was very smooth. Thank you for all the effort your already put in, it gave me some...
Followup to discussing here: https://github.com/Try/OpenGothic/pull/589 Relevant videos: https://github.com/Try/OpenGothic/assets/100468436/2d1c819b-b7b0-4162-b3ff-2080be5a8623 This behavior observed by @thokkat, with `.senses = 0`, overridden in Perception.d. > In marvin g there is P.detect output. From testing...
`translateY` is hack to workaround difference between OpenGothic and Vanilla: in OpenGothic logical center of npc is in between foots, for sake of making ground collision easier in Vanilla logical...
Raised in the Discord thread: https://discord.com/channels/989316194148433950/1006242446860107888/1224376069260447845