Toru the Red Fox
Toru the Red Fox
seems like a threshold of 0.2 is good (might need to divide it afterwards though too)
yeah definitely needs dividing it's bright as hell lmao (currently just adding OUT.streak to OUT.color after computing it to visualize) 
```OUT.streak = saturate(result-kFlareStreakThreshold) / 4;``` seems okay although another thing to note would be that the streaks seem to apply to all particles on PS3 (with sparks being bright enough...
thinking about it they could be also just done in a similar manner to NOS streaks, just remembering screen space position rather than world space, and well, using a separate...
a good start would be sending those values to xinput's rumble functions xbox 360 versions probably would be of more help there
> Following. > > @xan1242 I'd happily part fund/donate if there is any possibility of getting better wheel support than what currently exists NFSMW. I think it's an area that...
https://github.com/xan1242/NFS-XtendedInput/blob/125e6c22b87601f989a3a5f66fb36c064eedea9a/dllmain.cpp#L10
because xan's a human like us, and humans have lives to live, responsibilities to take care of and don't know everything this stuff has to be figured out before its...
then there's also the fact that existing features still need polish (e.g. analog stick input is still rounded out by the game as it still follows the square range convention...