Toru the Red Fox

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/* player button size css patches */ .ytp-chrome-controls .ytp-button[aria-pressed=true]:after { width: 20px; left: 8px; } .ytp-chrome-controls .ytp-button[aria-pressed]:after { bottom: 5px; } .ytp-big-mode .ytp-chrome-bottom { height: 54px; padding-top: 4px; } .ytp-big-mode...

oh and be aware that I've left a global font patch in there that sets the font to Arial on the whole site you can change it to use Roboto,...

and regarding the smaller icons in related videos, you can make toggling between the earlier smaller size, and the later larger size an option

same issue happens with discord when the window is getting repainted if it remains static it's fine

the issues are likely not related to whatever the CS:GO branch was doing as someone compiled 2fort for CS:GO and the bridge was lit correctly, albeit at a higher fidelity...

> Replying to https://github.com/ValveSoftware/Source-1-Games/issues/6250#issuecomment-2272416796 the one @Ashetf2 posted?

> New workshop link of the fixed 2fort. https://steamcommunity.com/sharedfiles/filedetails/?id=3304530685 if the underlying issue is fixed, a batch recompile of the source vmfs for each map in tf2 would fix the...

You didn't compile with -StaticPropLighting, which causes VRAD to use the old pre-Orange Box lighting method for props which didn't get broken but doesn't have per-vertex shadows (note how there...

it affects every map in the game that uses per-vertex lighting on static props