Toru the Red Fox
Toru the Red Fox
yeah it's definitely not the HUDs themselves, it's the code overriding their sizing attributes for the new DPI scaling feature
HUDs updated to work around the issues
an alternate fix would be to make bReload a member variable that's initialized to true and set to false when finished reloading
simply adding ``m_bUseMatchHUD = ShouldUseMatchHUD();`` to the end of CTFHudMatchStatus's constructor seems to work too
> I think this is breaking scheme initialization on some parts of the HUD, like the KOTH timer. Perhaps it would be best to change this to an int, and...
it's a bug with a number of different sound canvas models that occurs when the PRAM is blank on boot
you should also add FCVAR_ARCHIVE so it persists, and something similar to the following should also be added to user_default.scr: ``` "cl_wpn_sway_interp" { "#TF_wpn_sway_option" "#Tooltip_wpn_sway_option" { SLIDER 0 0.1 }...
it won't be paused unless you directly go to the search page through a link you have already interacted with the site by having typed into the search bar and...
[b815e58](https://github.com/Rehike/Rehike/commit/b815e583e0f5887547f9fa4613ce20bcf26cc962) seems to fix it
joints seem to have regressed too in both LBP1 and 2 (especially pistons, they act like strings now)