Toru the Red Fox
Toru the Red Fox
the rain is hard to see in a screenshot but when it's moving it looks identical to how it does on PC with vanilla shader and how I remember it...
excuse the lag lol, macbook getting kinda toasty https://youtu.be/Ap1U9NPKxDs
YT compression doesn't do it justice either it seems lol
inb4 pressure sensitive buttons and sixaxis from a ds3
the way I'd implement it (could not be how it's done though) is to render the flares into two color buffers using MRTs, with the first buffer just being the...
not sure what you mean by example as in HLSL?
> > use this visualtreatment shader and wait for it to rain https://pastebin.com/8xuDNRxR > > Wrong issue, this is for [NFSC_CustomVT](https://github.com/xan1242/NFSC_CustomVT/issues/2). (btw - no need to wait for rain, toggle...
well this shader would need an extra buffer to be set up and passed to the shader, with the blend set to one on both srcblend and dstblend (and an...
and here's the DX9 doc for MRTs https://docs.microsoft.com/en-us/windows/win32/direct3d9/multiple-render-targets
GPU needs D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING support it seems though (as technique pretty much relies on being able to do blending in MRTs) an alternate method that wouldn't need MRTs would be having...