Toru the Red Fox

Results 227 comments of Toru the Red Fox

using a windhawk mod with proper windows 7 caption button metric port yields results that are slightly off from vista, but adjusting the values slightly (and using the 19px titlebar...

as to what it changes from the PC version, it changes some naming and variable structure around first of all: (PC name, Xbox 360 name) Textures: DISPMACEMAP (RAINDROPPC) => DIFFUSEMAP_TEXTURE...

I made a real hacky implementation of it by replacing rain_drop.fx and RAINDROPPC with these ![image](https://user-images.githubusercontent.com/15708278/170503404-3ad6b3f8-e569-410e-8fcd-0b07f4496ad3.png) ```HLSL // // PC Rain Drop Effect // #include "global.h" DECLARE_TEXTURE(DIFFUSEMAP_TEXTURE) sampler DIFFUSEMAP_SAMPLER =...

> No. This is primarily a shader fix, not a render rework. You'd need to rework the render code to do so. It's not just the shader for it, there...

the PC version in general is really weird with how it handles lights I ported MW's car shader to it and lighting is pretty wonky there too, with most pointing...

![image](https://user-images.githubusercontent.com/15708278/170710979-b0debd4b-b7fc-4e0a-92d9-7fc96a418c6a.png) ```HLSL // // Standard Effect // #include "global.h" shared float4x4 cmWorldView : cmWorldView; //WORLDVIEW shared float4x4 cmWorldMat : cmWorldMat; //local to world matrix shared float3 cvLocalEyePos : cvLocalEyePos; //LOCALEYEPOS;...

it's lowkey hard to see when it's not moving but then again, so is rain at night irl