Silc Lizard (Tokage) Renew

Results 280 comments of Silc Lizard (Tokage) Renew

I looked into AnimationPlayer, and it seems to be implemented similarly to this workaround. So avoiding this error may not be a problem. Very sorry. However, this fix alone does...

As far as I can see from the stack traces, even after the implementation of AnimationMixer, the main cause of this problem is the same as before. The cause is...

Is this the right way? Changes to externally imported resources are not saved and their editing should be prohibited. @SaracenOne @reduz There are already several PRs to make them unique...

I remember discussing with @reduz earlier that a scene might temporarily store key values, but the problem is that those changes are lost when the resource is re-imported.

Ah, I may have been a bit misleading, by "key" do you mean the animation library name in AnimationPlayer? It is indeed a property of AnimationPlayer. I had it confused...

AnimationPlayer should be temporarily read-only when imported from outside, but after the scene is Make Local, library renaming in AnimationPlayer should be allowed. In any case, I think that this...

I can't reproduce. Please send minimal reproduction project. Perhaps #63249 is related, but the issue description lacks details.

I found a way to reproduce this 100%. "After renaming a Node in a StateMachine, connecting no longer works." Is this correct?

@Flynsarmy I cannot reproduce. This bug is definitely fixed. If it still occors, please send us a video recording showing the steps to reproduce it.

Related by https://github.com/godotengine/godot/issues/85316