Silc Lizard (Tokage) Renew
Silc Lizard (Tokage) Renew
Also, the enum value `BoneDir = Blender` is difficult to understand and not good. It should be something like `BoneDirEstimation = None`. Or there should place a checkbox `BoneDirEstimation: bool`...
Although space conversion is performed, it is applied to the entire model, not just the bones, so you do not need to be aware of it. Blender's world space is...
The most problem is that the default estimation make them often destroy the original data without knowing that it is the direction of the bone that is being estimated. Most...
Isn't the glTF format to allow for interoperability? It is a shame that this implicit estimation makes data as corrupt and destructive. The direction estimation may be able to estimate...
Certainly, when animation and mirroring are taken into account, manual correction may be difficult, but I see no reason why estimation should be the default. You said there is no...
Again, it is not wrong, it just does not adapt to Blender's bone system.
It may be inconvenient, but the Head and Tail do not always need to be connected in Blender. In fact, wrists with multiple children, and eyes which do not need...
> Temperance" handles all glTFs exactly the same (with equal mediocrity). It is natural that importer uses the same algorithm for all glTFs, there is no reason Temperance should be...
Worst the temperance default is fine, but in that case it needs to be made known by a popup, red text, etc. that it destroys the original data. Lack of...
Furthermore, the armature's `Automatic Bone Orientation` and `Find Bone Chains` option is off by default in fbx and collada imports as well. That indicates that the glTF importer's default which...