Silc Lizard (Tokage) Renew

Results 281 comments of Silc Lizard (Tokage) Renew

> Did https://github.com/godotengine/godot/pull/86608 solve this issue for 4.3 by any chance? @akien-mga Yes, and probably cherry-pickable with https://github.com/godotengine/godot/pull/88557.

As long as it is guaranteed to be `add_child()` immediately after allocating, I think it is guaranteed that memory will be released when removing Skeleton from the scene or when...

I remember we make it to handle the case of a model with a Palm, where the fingers could exist too close to the wrist, so that the tips are...

The methods using position and length may work to some extent, but I assume it can't be guaranteed to be accurate for thumbs. I just came up with the idea...

The only change related to the https://github.com/godotengine/godot/pull/87888 renderer was to reduce the duplicated Skin drawings, so perhaps a change in the BoneAttachment process is the problem. BoneAttachment has an abnormal...

I can come up with several possible fixes to BoneAttachment, but I have sent #90575 for now. Please test to see if it works. Other possible fixes: 1. Leave the...

Even after https://github.com/godotengine/godot/pull/87888, the scene should be working fine in most environments, and changed the related renderer part is really a little, so I'm wondering if https://github.com/godotengine/godot/pull/87888 is the cause...

@TCROC I don't know if it has any effect, can you test the fix below? https://github.com/TokageItLab/godot/tree/skeleton-skin-on-enter-tree (Diff: https://github.com/TokageItLab/godot/commit/ca031f1e2bb6fd1205eb3ae01599ecf15096210f) It apply pose to the skin immediately after enter tree instead of...

At least this implementation should not be enough in a real use case. It should not be able to handle fade-ins and fade-outs, and it should not be able to...

I mean that this kind of signal should be notified on fade-ins and fade-outs as well. This signal may be sufficient in the limited and specific case of a simple...