Silc Lizard (Tokage) Renew

Results 281 comments of Silc Lizard (Tokage) Renew

It may be possible (not so at the current this PR) to modify it so that Skeleton can create a children list even if it is not a direct child...

@fire No, Bone expander should be superseded by the option to add a cancel bone by constrain as discussed in https://github.com/godotengine/godot-proposals/discussions/9885#discussioncomment-9665995; It adds a constrained bone without length that applies...

I think this is the right way to go, since it seems right to use round(nearest) at least for bit sampling, and this PR is appropriate as `Math::fast_ftoi()` is faster...

Since this stutter does not occur unless we use a `round()`(or `fast_ftoi()`), I would expect that it is a boundary value error due to some boundary being implemented with assuming...

There is definitely still work to be done, but IMO the stutter still looks better than the glitch, so I think it is acceptable to merge this PR and postpone...

Dupe of https://github.com/godotengine/godot/issues/95684

> the change in /core/quaterninon.cpp was a temporary one made to fix the issue with the is_normalized() function as it is a bit "too precise" I think it's not "too...

I have the same question with @fire. If it can restore float values with the correct precision after serialization (save -> close -> reopen project), that would be fine, but...

Due to this PR, the build command no longer works. Is something wrong with sanitization? - Issue: https://github.com/godotengine/godot/issues/96336

The part pointed out in the comment above is indeed suspect, but I am not certain that is the cause of the problem. The attached project is too large and...