Silc Lizard (Tokage) Renew
Silc Lizard (Tokage) Renew
It may be possible (not so at the current this PR) to modify it so that Skeleton can create a children list even if it is not a direct child...
@fire No, Bone expander should be superseded by the option to add a cancel bone by constrain as discussed in https://github.com/godotengine/godot-proposals/discussions/9885#discussioncomment-9665995; It adds a constrained bone without length that applies...
I think this is the right way to go, since it seems right to use round(nearest) at least for bit sampling, and this PR is appropriate as `Math::fast_ftoi()` is faster...
Since this stutter does not occur unless we use a `round()`(or `fast_ftoi()`), I would expect that it is a boundary value error due to some boundary being implemented with assuming...
There is definitely still work to be done, but IMO the stutter still looks better than the glitch, so I think it is acceptable to merge this PR and postpone...
Dupe of https://github.com/godotengine/godot/issues/95684
> the change in /core/quaterninon.cpp was a temporary one made to fix the issue with the is_normalized() function as it is a bit "too precise" I think it's not "too...
I have the same question with @fire. If it can restore float values with the correct precision after serialization (save -> close -> reopen project), that would be fine, but...
Due to this PR, the build command no longer works. Is something wrong with sanitization? - Issue: https://github.com/godotengine/godot/issues/96336
The part pointed out in the comment above is indeed suspect, but I am not certain that is the cause of the problem. The attached project is too large and...