Tim Goll
Tim Goll
> Voice Chat war komisch, da man nicht gesehen hat dass man geredet hat (man musste ständig fragen, ob man gehört wird) und die Namen haben nicht zu den Stimmen...
This PR is now done from my POV
I think everything is done now. However I'm unable to test it as I'm not at home for a while. Maybe @mexikoedi can give it a try?
> No audio visualization when I'm talking. I only see the audio visualization of the other players. That's a gmod limitation that I can't do anything about. If you set...
@mexikoedi Fixed the issue, should work now.
> Can you explain what parts you exactly had to redo and what is now handled better? The whole dynamic FOV stuff is redone. It is now fully clientside (with...
I fixed the issue Entrance was heaving with it (some weapons only call SetFOV on the server instead of calling it shared which is done by most weapons). I reworked...
> For further feedback I would need you to explain the use of the fixed and plyTriggered variables Let me try: In a perfect world every weapon would call `SetFOV`...
I will try to see if I can rework this to work similar as the ironsight with network vars
Completely overhauled the way dynamic FOV works with network vars. It is now really smooth as before, but without the trigger and weapon sights hacks that I used previously. Tested...